Traditionally, design sprints involve developers, designers, product managers, and other stakeholders coming together over the course of 5 days with the purpose of prototyping ideas, gathering insights on users, and…
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Part 2: Real-World Example of Designing for Customer Intentions
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In part one we introduced the Designing for Customer Intentions concept, in part two we dive into the method illustrated by a real-world example of putting it to use in…
A Look into Predictive Eye Tracking Tools
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When you think of eye tracking you probably envision a clunky piece of hardware and the need to spend hours in a research lab with participants. Predictive eye tracking is…
Designing for Customer Intentions: Part 1
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In the early days of design, website navigation was organized per department or line of business. We need to design more human-centered navigations, aimed at creating organic conversations with users.…
Designing User-Friendly Data Tables
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Are you redesigning a data table for enterprise software? Suddenly you’re feeling overwhelmed. Possibly you’re looking at it wondering where to begin. Your designer eye is…
Designing a Wayfinding Experience for an Office Environment
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For now, many of us are still working from home, but there are few things at the office that are more annoying than searching for a specific person's cubicle, meeting…
The Era of UI Unification
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Back in the early days of the Web, a lot of UI decisions were made on the fly, often having completely different sources of inspiration. There were few boundaries set:…